You can tweak the difficulty and play session to suit the tastes of the hardcore crowd or make it so that a casual gamer friend would also enjoy it. Related to the above, Thing Trunk also consider Book of Demons (and upcoming titles) as “mid-core” games. Book of Demons is, essentially, an ARPG that allows for pick-up-and-play sessions. Still, it’s a worthwhile feature to have given that busy folks might only have time for a couple of quick runs before heading out to work, or taking a breather. That means you’ll gain more rewards from bigger dungeons or lengthier runs. Your selection will, of course, influence the size and scope of each room. Or, you could opt for an epic delving experience that lasts 30 minutes. You could have just a couple of rooms to explore and be done in around five minutes. That’s because the game features “Flexiscope.” You can choose how long your entire dungeon trek will be for that particular act. The Flexiscope system: You can tweak how many dungeon rooms/sections you’ll need to explore.īook of Demons has three difficulty modes (Casual, Normal, and Rogue-like/Hardcore where perma-death is enabled). Artifact Cards – rings of power that provide elemental effects, shields, robes, magic boots, and a plethora of items that grant passives such as your auto-attacks bursting into flame or generating lightning, or providing regen.Spell Cards – Warriors gain cleave, leap, and various abilities that take them right into the fray Rogues gain skills that provide for ranged acumen or evasion Mages gain a slew of ARPG mainstays like fireballs, golems, frost nova, and more.Item Cards – health potion, mana potion, dispel potion, town portal, and even an hourglass that can slow down time.Instead, your dungeon-delve is complemented by way of these cards: Your characters - the Warrior, Rogue, and Mage - don’t have their own skill trees whatsoever. That’s because these cards represent your items, spells, and artifacts (or passives). The deck-building aspect isn’t so much Hearthstone nor Magic: The Gathering. Note that your card slots are limited until you buy more using the gold you’ve obtained. The card system: You can mix-and-match between the various item, spell, and artifact cards that you want to use. It’s the additional mechanics and presentation which make Book of Demons unique. You grab all the gold and the loot, then make your way to each boss encounter. You dive into a dungeon that goes deeper and deeper, taking out skeletons and demons alike. The ARPG aspect is, of course, Diablo-like in its template. All of these result in an amalgamation unlike any other. Now, you might notice that I jotted down a slew of genres but that’s because Book of Demons is an amalgamation of various gameplay mechanics, set in a Diablo-like world, presented in Paper Mario-esque detail. The game officially launches today after two years of development as a Steam Early Access title. This action-roleplaying (ARPG)/deck-building/bullet hell hybrid from indie game dev Thing Trunk fully embraces what made the Diablo franchise beloved in previous years. They say imitation is the sincerest form of flattery, and I certainly doubt any other product could do it better than Book of Demons.
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